/*
 * Copyright (c) 2011, Yawning <yawninglol at gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 *   * Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 *
 *   * Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 *   * Neither the name of the Mew Developers nor the
 *     names of its contributors may be used to endorse or promote products
 *     derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
 * THE POSSIBILITY OF SUCH DAMAGE.
 */

package yawning.mew.protwarrior;

import yawning.mew.sim.SimulationEvent;

public class BattleTranceEvent extends SimulationEvent {
	ProtWarriorSimulator mState;

	BattleTranceEvent(ProtWarriorSimulator state) {
		super(state.mSimEngine);

		mState = state;
	}

	public void onTrigger() {
		if (mState.mSimEngine.getRandom().nextBoolean(mState.mModel.pBattleTranceProc)) {

			if (mState.mIsLogging) mState.mLog.log("Battle Trance Proc\n");

			mNrBattleTranceProcs++;
			schedule(mState.mModel.battleTranceBuffDuration);
		}
	}

	int mNrBattleTranceProcs = 0;
	long mBattleTranceRageReturn = 0;
}
